Import AITURK IDE 1.0.0-beta.1 from Hermes 63279301; preserve MIT license
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import { useStore } from '@nanostores/react'
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import { useEffect, useState } from 'react'
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import { AlertCircle, Clock, type IconComponent } from '@/lib/icons'
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import { $petActivity, $petState, type PetState } from '@/store/pet'
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/**
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* Speech bubble + status glyph for the popped-out pet overlay — the
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* "notification" half of the mascot. It externalizes what the agent is doing
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* (Codex-style) so a glance at the desktop pet replaces switching back to the
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* window. The in-window pet doesn't show it (the app itself is the surface);
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* only the overlay renders it.
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*
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* Text is derived purely from the same `$petState` / `$petActivity` the sprite
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* already reacts to, so it never drifts from the animation. The bubble is shown
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* only when there's something worth saying (working / reviewing / a transient
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* done/error beat / waiting on the user) and is hidden at plain idle.
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*/
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type Tone = 'error' | 'wait'
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interface Spec {
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lines: string[]
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glyph?: IconComponent
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tone?: Tone
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}
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// Phrasings per mood, picked at random (no immediate repeat) for a bit of life.
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// Keep them short — the bubble is tiny and never wraps.
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const SPECS: Partial<Record<PetState, Spec>> = {
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run: {
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lines: [
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'working…',
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'on it…',
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'crunching…',
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'tinkering…',
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'cooking…',
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'in the weeds…',
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'wiring it up…',
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'making moves…',
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'heads down…',
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'hammering away…'
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]
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},
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review: {
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lines: [
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'thinking…',
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'reading…',
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'reviewing…',
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'pondering…',
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'connecting dots…',
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'sizing it up…',
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'tracing it…',
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'mulling…',
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'scheming…',
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'hmm…'
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]
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},
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failed: {
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glyph: AlertCircle,
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lines: ['hit a snag', 'welp', 'that broke', 'oof', 'snagged'],
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tone: 'error'
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},
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waiting: {
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glyph: Clock,
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lines: ['your turn', 'all yours', 'over to you', 'ball’s in your court', 'awaiting orders'],
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tone: 'wait'
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}
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}
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const TONE_COLOR: Record<Tone, string> = {
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error: 'var(--ui-red)',
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wait: 'var(--ui-yellow)'
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}
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// Random pick that avoids repeating the line we're already showing.
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function pick(lines: string[], prev: string): string {
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if (lines.length <= 1) {
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return lines[0] ?? ''
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}
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let next = prev
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while (next === prev) {
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next = lines[Math.floor(Math.random() * lines.length)]
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}
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return next
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}
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export function PetBubble() {
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const state = useStore($petState)
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const activity = useStore($petActivity)
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const [line, setLine] = useState('')
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// Finish beats are carried by the sprite/mail icon; idle only speaks up when
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// it's actually the user's turn. Everything else maps to a mood spec.
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const specKey: null | PetState =
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state in SPECS ? state : state === 'idle' && activity.awaitingInput ? 'waiting' : null
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const rotating = specKey === 'run' || specKey === 'review'
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// Pick a fresh line on every mood change, then keep rotating (random, no
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// repeat) only while the agent is actively working/thinking.
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useEffect(() => {
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const spec = specKey ? SPECS[specKey] : null
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if (!spec) {
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setLine('')
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return
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}
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setLine(prev => pick(spec.lines, prev))
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if (!rotating || spec.lines.length <= 1) {
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return
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}
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const id = window.setInterval(() => setLine(prev => pick(spec.lines, prev)), 2600)
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return () => window.clearInterval(id)
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}, [specKey, rotating])
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const spec = specKey ? SPECS[specKey] : null
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if (!spec) {
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return null
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}
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const Glyph = spec.glyph
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const text = line || spec.lines[0]
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const hasText = Boolean(text)
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return (
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<div
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style={{
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alignItems: 'center',
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// Solid, theme-driven surface (the prior --ui-bg-card mixes in
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// `transparent`, so the bubble was see-through).
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background: 'var(--ui-bg-elevated)',
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border: '1px solid var(--ui-stroke-secondary)',
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borderRadius: hasText ? 10 : 999,
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boxShadow: '0 4px 14px rgba(0,0,0,0.22)',
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color: 'var(--foreground)',
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display: 'inline-flex',
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fontSize: 11,
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fontWeight: 500,
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gap: hasText ? 5 : 0,
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lineHeight: 1,
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// Glyph-only bubbles collapse to a tight, symmetric badge.
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padding: hasText ? '5px 8px' : 5,
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pointerEvents: 'none',
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whiteSpace: 'nowrap'
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}}
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>
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{Glyph && (
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<span style={{ display: 'inline-flex' }}>
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<Glyph style={{ color: spec.tone ? TONE_COLOR[spec.tone] : 'currentColor', height: 13, width: 13 }} />
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</span>
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)}
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{text}
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</div>
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)
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}
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