Import AITURK IDE 1.0.0-beta.1 from Hermes 63279301; preserve MIT license

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yilsem committed 2026-09-05 13:26:46 +03:00
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import { useStore } from '@nanostores/react'
import { useEffect, useState } from 'react'
import { AlertCircle, Clock, type IconComponent } from '@/lib/icons'
import { $petActivity, $petState, type PetState } from '@/store/pet'
/**
* Speech bubble + status glyph for the popped-out pet overlay — the
* "notification" half of the mascot. It externalizes what the agent is doing
* (Codex-style) so a glance at the desktop pet replaces switching back to the
* window. The in-window pet doesn't show it (the app itself is the surface);
* only the overlay renders it.
*
* Text is derived purely from the same `$petState` / `$petActivity` the sprite
* already reacts to, so it never drifts from the animation. The bubble is shown
* only when there's something worth saying (working / reviewing / a transient
* done/error beat / waiting on the user) and is hidden at plain idle.
*/
type Tone = 'error' | 'wait'
interface Spec {
lines: string[]
glyph?: IconComponent
tone?: Tone
}
// Phrasings per mood, picked at random (no immediate repeat) for a bit of life.
// Keep them short — the bubble is tiny and never wraps.
const SPECS: Partial<Record<PetState, Spec>> = {
run: {
lines: [
'working…',
'on it…',
'crunching…',
'tinkering…',
'cooking…',
'in the weeds…',
'wiring it up…',
'making moves…',
'heads down…',
'hammering away…'
]
},
review: {
lines: [
'thinking…',
'reading…',
'reviewing…',
'pondering…',
'connecting dots…',
'sizing it up…',
'tracing it…',
'mulling…',
'scheming…',
'hmm…'
]
},
failed: {
glyph: AlertCircle,
lines: ['hit a snag', 'welp', 'that broke', 'oof', 'snagged'],
tone: 'error'
},
waiting: {
glyph: Clock,
lines: ['your turn', 'all yours', 'over to you', 'ball’s in your court', 'awaiting orders'],
tone: 'wait'
}
}
const TONE_COLOR: Record<Tone, string> = {
error: 'var(--ui-red)',
wait: 'var(--ui-yellow)'
}
// Random pick that avoids repeating the line we're already showing.
function pick(lines: string[], prev: string): string {
if (lines.length <= 1) {
return lines[0] ?? ''
}
let next = prev
while (next === prev) {
next = lines[Math.floor(Math.random() * lines.length)]
}
return next
}
export function PetBubble() {
const state = useStore($petState)
const activity = useStore($petActivity)
const [line, setLine] = useState('')
// Finish beats are carried by the sprite/mail icon; idle only speaks up when
// it's actually the user's turn. Everything else maps to a mood spec.
const specKey: null | PetState =
state in SPECS ? state : state === 'idle' && activity.awaitingInput ? 'waiting' : null
const rotating = specKey === 'run' || specKey === 'review'
// Pick a fresh line on every mood change, then keep rotating (random, no
// repeat) only while the agent is actively working/thinking.
useEffect(() => {
const spec = specKey ? SPECS[specKey] : null
if (!spec) {
setLine('')
return
}
setLine(prev => pick(spec.lines, prev))
if (!rotating || spec.lines.length <= 1) {
return
}
const id = window.setInterval(() => setLine(prev => pick(spec.lines, prev)), 2600)
return () => window.clearInterval(id)
}, [specKey, rotating])
const spec = specKey ? SPECS[specKey] : null
if (!spec) {
return null
}
const Glyph = spec.glyph
const text = line || spec.lines[0]
const hasText = Boolean(text)
return (
<div
style={{
alignItems: 'center',
// Solid, theme-driven surface (the prior --ui-bg-card mixes in
// `transparent`, so the bubble was see-through).
background: 'var(--ui-bg-elevated)',
border: '1px solid var(--ui-stroke-secondary)',
borderRadius: hasText ? 10 : 999,
boxShadow: '0 4px 14px rgba(0,0,0,0.22)',
color: 'var(--foreground)',
display: 'inline-flex',
fontSize: 11,
fontWeight: 500,
gap: hasText ? 5 : 0,
lineHeight: 1,
// Glyph-only bubbles collapse to a tight, symmetric badge.
padding: hasText ? '5px 8px' : 5,
pointerEvents: 'none',
whiteSpace: 'nowrap'
}}
>
{Glyph && (
<span style={{ display: 'inline-flex' }}>
<Glyph style={{ color: spec.tone ? TONE_COLOR[spec.tone] : 'currentColor', height: 13, width: 13 }} />
</span>
)}
{text}
</div>
)
}