Import AITURK IDE 1.0.0-beta.1 from Hermes 63279301; preserve MIT license
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import { atom, type WritableAtom } from 'nanostores'
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// "Is the thread parked at the bottom" is owned by use-stick-to-bottom inside
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// ThreadMessageList (the scroll container). That state lives only in that
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// subtree, so ThreadMessageList mirrors it into these atoms for the composer,
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// status stack, and floating jump button — all of which render OUTSIDE the thread.
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//
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// `$threadScrolledUp` dims the composer / status stack; `$threadJumpButtonVisible`
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// shows the floating jump control. Both track `!isAtBottom` today, but stay
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// separate so their thresholds can diverge again without touching consumers.
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//
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// Keep-alive tabs stay mounted with a real layout box, so only the on-screen
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// pane may publish or reset this composer-facing mirror. Jump-to-bottom
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// requests are keyed by session so a click (or an input-request snap) cannot
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// scroll every mounted transcript.
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export const $threadScrolledUp = atom(false)
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export const $threadJumpButtonVisible = atom(false)
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// Skip no-op writes so subscribers don't churn on every scroll tick.
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const setter = (target: WritableAtom<boolean>) => (value: boolean) => {
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if (target.get() !== value) {
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target.set(value)
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}
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}
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const setScrolledUp = setter($threadScrolledUp)
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const setJumpButtonVisible = setter($threadJumpButtonVisible)
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export const setThreadAtBottom = (isAtBottom: boolean) => {
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setScrolledUp(!isAtBottom)
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setJumpButtonVisible(!isAtBottom)
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}
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export const resetThreadScroll = () => setThreadAtBottom(true)
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export const publishThreadAtBottom = (isAtBottom: boolean, publisher: { paneVisible: boolean }): void => {
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if (!publisher.paneVisible) {
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return
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}
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setThreadAtBottom(isAtBottom)
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}
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export const resetPublishedThreadScroll = (publisher: { paneVisible: boolean }): void => {
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if (!publisher.paneVisible) {
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return
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}
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resetThreadScroll()
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}
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// Cross-component bridge: the jump button lives by the composer, the viewport's
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// `scrollToBottom` lives inside the thread. The bridge registers a handler; the
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// button fires it. Mirrors the composer focus/insert emitter pattern.
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const handlers = new Map<string | null, Set<() => void>>()
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export const onScrollToBottomRequest = (handler: () => void, sessionId: string | null = null) => {
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const scoped = handlers.get(sessionId) ?? new Set<() => void>()
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scoped.add(handler)
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handlers.set(sessionId, scoped)
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return () => {
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scoped.delete(handler)
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if (scoped.size === 0) {
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handlers.delete(sessionId)
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}
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}
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}
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export const requestScrollToBottom = (sessionId: string | null = null) => {
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handlers.get(sessionId)?.forEach(handler => handler())
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}
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// Inline edit grows a sticky human bubble. Fire on pointerdown so the viewport
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// escapes stick-to-bottom before focus/layout; close clears the edit flag when
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// the inline composer unmounts.
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const editOpenHandlers = new Set<() => void>()
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const editCloseHandlers = new Set<() => void>()
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export const onThreadEditOpen = (handler: () => void) => {
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editOpenHandlers.add(handler)
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return () => void editOpenHandlers.delete(handler)
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}
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export const notifyThreadEditOpen = () => editOpenHandlers.forEach(handler => handler())
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export const onThreadEditClose = (handler: () => void) => {
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editCloseHandlers.add(handler)
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return () => void editCloseHandlers.delete(handler)
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}
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export const notifyThreadEditClose = () => editCloseHandlers.forEach(handler => handler())
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