/** Build the Windows artifact from source on Windows or the Linux/Wine CI host. */ import { execFileSync } from 'node:child_process' import { rmSync, readFileSync } from 'node:fs' import path from 'node:path' import { fileURLToPath } from 'node:url' const sourceHome = path.resolve(path.dirname(fileURLToPath(import.meta.url)), '../assets/codex-bridge') export function compilerCommand({ platform = process.platform, env = process.env, source, output }) { const args = ['/nologo', '/target:exe', '/platform:anycpu', '/reference:System.Web.Extensions.dll', `/out:${output}`, source] if (platform === 'win32') { return { command: path.win32.join(env.SystemRoot || 'C:/Windows', 'Microsoft.NET/Framework64/v4.0.30319/csc.exe'), args } } if (platform === 'linux') return { command: 'mcs', args } throw new Error(`Windows launcher compilation is not configured on ${platform}`) } export function buildNativeWatchLauncher({ home = sourceHome, ...options } = {}) { const output = path.join(home, 'native-watch.exe') const invocation = compilerCommand({ ...options, source: path.join(home, 'NativeWatchBootstrap.cs'), output }) // A missing compiler or broken source must fail packaging, never reuse an old EXE. rmSync(output, { force: true }) execFileSync(invocation.command, invocation.args, { windowsHide: true, stdio: 'inherit' }) const bytes = readFileSync(output) if (bytes.length < 64 || bytes.toString('ascii', 0, 2) !== 'MZ' || bytes.toString('ascii', bytes.readUInt32LE(60), bytes.readUInt32LE(60) + 4) !== 'PE\0\0') { rmSync(output, { force: true }) throw new Error('Native watch compiler did not produce a Windows PE executable') } return output } if (process.argv[1] && path.resolve(process.argv[1]) === fileURLToPath(import.meta.url)) buildNativeWatchLauncher()