Files
aiturk-hermes-ide/apps/desktop/src/app/pet-generate/pet-generate-content.tsx
T

337 lines
12 KiB
TypeScript

import { useStore } from '@nanostores/react'
import { useEffect, useRef, useState } from 'react'
import { useNavigate } from 'react-router'
import { useGatewayRequest } from '@/app/gateway/hooks/use-gateway-request'
import { SETTINGS_ROUTE } from '@/app/routes'
import { Alert, AlertDescription } from '@/components/ui/alert'
import { ConfirmDialog } from '@/components/ui/confirm-dialog'
import { DialogHeader, DialogTitle } from '@/components/ui/dialog'
import { GenerateButton } from '@/components/ui/generate-button'
import { Input } from '@/components/ui/input'
import { useI18n } from '@/i18n'
import { triggerHaptic } from '@/lib/haptics'
import { Egg, ImageIcon } from '@/lib/icons'
import { cn } from '@/lib/utils'
import {
$petGenAvailable,
$petGenDrafts,
$petGenError,
$petGenInput,
$petGenPreview,
$petGenRefImage,
$petGenRefName,
$petGenRemixConfirmed,
$petGenSelected,
$petGenStage,
$petGenStatus,
adoptHatched,
cancelGenerate,
checkPetGenAvailable,
cleanPetName,
closePetGenerate,
discardDrafts,
discardHatched,
generateDrafts,
hatchSelected,
markRemixConfirmed
} from '@/store/pet-generate'
import { DraftGrid } from './components/draft-grid'
import { EmptyHint } from './components/empty-hint'
import { GenerateUnavailable } from './components/generate-unavailable'
import { HatchPreview } from './components/hatch-preview'
import { HatchingView } from './components/hatching-view'
import { ProviderPicker } from './components/provider-picker'
import { ReferenceChip } from './components/reference-chip'
import { readReferenceImage } from './lib/read-reference-image'
// The generate → hatch → adopt controller. A thin view over the `pet-generate`
// store; the store owns the steps and persists inputs across close/reopen.
export function PetGenerateContent() {
const { t } = useI18n()
const copy = t.commandCenter.generatePet
const { requestGateway } = useGatewayRequest()
const navigate = useNavigate()
const status = useStore($petGenStatus)
const error = useStore($petGenError)
const available = useStore($petGenAvailable)
// `null` = not yet probed → stay optimistic (show the prompt); only the
// confirmed-no-backend case swaps in the setup card.
const unavailable = available === false
const drafts = useStore($petGenDrafts)
const selected = useStore($petGenSelected)
const preview = useStore($petGenPreview)
const stage = useStore($petGenStage)
// Inputs live in atoms so they survive a close/reopen (and background runs).
const prompt = useStore($petGenInput)
const refImage = useStore($petGenRefImage)
const refName = useStore($petGenRefName)
const fileRef = useRef<HTMLInputElement>(null)
// The draft awaiting the one-time "remix regenerates" confirmation.
const [remixPending, setRemixPending] = useState<{ dataUri: string } | null>(null)
// Probe backend availability on open — and again whenever the content
// remounts (e.g. after returning from the providers settings), so adding a
// key flips the setup card to the prompt with no manual refresh.
useEffect(() => {
void checkPetGenAvailable(requestGateway)
}, [requestGateway])
const busy = status === 'generating' || status === 'hatching'
const hasDrafts = drafts.length > 0
const generating = status === 'generating'
// The idle "describe a pet" state — egg + suggestions get generous, equidistant
// breathing room (gap-4) from the prompt; the working states stay compact.
const isEmptyState =
!hasDrafts &&
!generating &&
status !== 'hatching' &&
status !== 'preview' &&
status !== 'adopting' &&
status !== 'stale'
const generate = () => {
if ((prompt.trim() || refImage) && !busy) {
void generateDrafts(requestGateway, { prompt: prompt.trim(), referenceImage: refImage ?? undefined })
}
}
const clearReference = () => {
$petGenRefImage.set(null)
$petGenRefName.set('')
}
const pickReference = (file: File | undefined) => {
if (!file) {
return
}
const mapReferenceError = (reason: unknown): string => {
const message = reason instanceof Error ? reason.message.toLowerCase() : ''
return message.includes('too large') ? copy.referenceImageTooLarge : copy.referenceImageInvalid
}
void readReferenceImage(file)
.then(dataUrl => {
$petGenRefImage.set(dataUrl)
$petGenRefName.set(file.name)
// Clear picker-only errors once the reference is valid again.
if ($petGenStatus.get() === 'error' && $petGenDrafts.get().length === 0) {
$petGenStatus.set('idle')
$petGenError.set(null)
}
})
.catch(reason => {
$petGenRefImage.set(null)
$petGenRefName.set('')
$petGenError.set(mapReferenceError(reason))
if (!busy) {
$petGenStatus.set('error')
}
})
}
// One-click an example prompt straight into a draft round.
const runExample = (example: string) => {
$petGenInput.set(example)
void generateDrafts(requestGateway, { prompt: example })
}
// A remix re-runs generation grounded on an existing draft — same prompt, stay
// on step 2 — so the user explores variations without starting over.
const runRemix = (draft: { dataUri: string }) => {
void generateDrafts(requestGateway, { prompt: prompt.trim(), referenceImage: draft.dataUri })
}
// Slow, and it replaces the current drafts — so confirm once, then remember it.
const remixDraft = (draft: { dataUri: string }) => {
if (busy) {
return
}
if ($petGenRemixConfirmed.get()) {
runRemix(draft)
return
}
setRemixPending(draft)
}
// Hatch the selected draft. The user can pick one before the rest stream in —
// if so, abort the remaining generations first (keeping the drafts we have).
// The prompt is grounding text, not a label; the user names it on reveal.
const hatch = () => {
if (selected === null) {
return
}
if (generating) {
cancelGenerate()
}
void hatchSelected(requestGateway, { name: cleanPetName(prompt), prompt: prompt.trim() })
}
const adopt = (finalName: string) => {
void adoptHatched(requestGateway, finalName).then(out => {
if (out.ok) {
triggerHaptic('crisp')
closePetGenerate()
}
})
}
// The header title tracks the phase instead of sticking on "Generate a pet".
const headerTitle =
status === 'hatching' ? copy.spawning : status === 'preview' || status === 'adopting' ? copy.hatched : copy.title
// Send the user to set up a key without closing — the overlay yields to the
// settings route (useRouteOverlayActive) and reappears + re-checks on return.
const setupImageGen = () => navigate(`${SETTINGS_ROUTE}?tab=providers`)
// Prompt input only belongs on the describe/draft screens (and never when
// there's no backend to generate with).
const showPrompt = !unavailable && status !== 'hatching' && status !== 'preview' && status !== 'adopting'
return (
<>
{unavailable ? (
<DialogTitle className="sr-only">{copy.title}</DialogTitle>
) : (
<DialogHeader>
<DialogTitle icon={Egg}>{headerTitle}</DialogTitle>
</DialogHeader>
)}
<div className={cn('flex min-h-0 flex-1 flex-col', isEmptyState ? 'gap-4' : 'gap-2.5')}>
{/* Concept prompt with the inline sparkle generate/stop affordance (the
same primitive as the commit-message + project-idea fields). */}
{showPrompt && (
<div className="flex flex-col gap-1.5">
<div className="relative">
<Input
autoFocus
className="pr-9"
onChange={event => $petGenInput.set(event.target.value)}
onKeyDown={event => {
if (event.key === 'Enter') {
event.preventDefault()
generate()
}
}}
placeholder={copy.placeholder}
value={prompt}
/>
<GenerateButton
className="absolute right-1 top-1/2 -translate-y-1/2"
disabled={!prompt.trim() && !refImage}
generating={generating}
generatingLabel={t.common.cancel}
label={copy.generate}
// Inline cancel should match step-2 cancel semantics: abort and
// return to step 1 (prompt retained for quick tweaks).
onCancel={discardDrafts}
onGenerate={generate}
/>
</div>
<div className="flex items-center gap-2">
<ProviderPicker />
{refImage ? (
<ReferenceChip name={refName} onRemove={clearReference} src={refImage} />
) : (
<button
className="ml-auto flex h-6 items-center gap-1.5 text-[0.6875rem] text-(--ui-text-tertiary) transition hover:text-foreground"
onClick={() => fileRef.current?.click()}
type="button"
>
<ImageIcon className="size-3" />
{t.surfaces.addReference}
</button>
)}
</div>
{/* Optional reference photo — make a pet from the user's own image.
Styled like the chat composer's attachment pill. */}
<Input
accept="image/*"
className="hidden"
onChange={event => {
pickReference(event.target.files?.[0])
event.target.value = ''
}}
ref={fileRef}
type="file"
/>
</div>
)}
{/* Hatch failed but the drafts are still here — show why above the grid so
the user can re-pick and retry without losing their options. */}
{status === 'error' && hasDrafts && (
<Alert variant="destructive">
<AlertDescription>{error || copy.genericError}</AlertDescription>
</Alert>
)}
{unavailable ? (
<GenerateUnavailable onSetup={setupImageGen} />
) : status === 'stale' ? (
<Alert variant="destructive">
<AlertDescription>{copy.staleBackend}</AlertDescription>
</Alert>
) : status === 'hatching' ? (
<HatchingView stage={stage} />
) : (status === 'preview' || status === 'adopting') && preview ? (
<HatchPreview
adopting={status === 'adopting'}
error={error}
onAdopt={adopt}
onDiscard={() => void discardHatched(requestGateway)}
pet={preview}
/>
) : !hasDrafts && !generating ? (
// Doubles as the error-empty state — the failure reason rides the
// dialog's footer banner, so here we just offer the retry sparks.
<EmptyHint onExample={runExample} />
) : (
<DraftGrid
drafts={drafts}
generating={generating}
hasDrafts={hasDrafts}
onCancel={discardDrafts}
onHatch={hatch}
onRemix={remixDraft}
onSelect={index => $petGenSelected.set(index)}
selected={selected}
/>
)}
</div>
<ConfirmDialog
confirmLabel={copy.remix}
description={copy.remixConfirmBody}
onClose={() => setRemixPending(null)}
onConfirm={() => {
markRemixConfirmed()
if (remixPending) {
runRemix(remixPending)
}
}}
open={remixPending !== null}
title={copy.remixConfirmTitle}
/>
</>
)
}