Files
aiturk-hermes-ide/apps/desktop/src/store/thread-scroll.ts
T

97 lines
3.3 KiB
TypeScript

import { atom, type WritableAtom } from 'nanostores'
// "Is the thread parked at the bottom" is owned by use-stick-to-bottom inside
// ThreadMessageList (the scroll container). That state lives only in that
// subtree, so ThreadMessageList mirrors it into these atoms for the composer,
// status stack, and floating jump button — all of which render OUTSIDE the thread.
//
// `$threadScrolledUp` dims the composer / status stack; `$threadJumpButtonVisible`
// shows the floating jump control. Both track `!isAtBottom` today, but stay
// separate so their thresholds can diverge again without touching consumers.
//
// Keep-alive tabs stay mounted with a real layout box, so only the on-screen
// pane may publish or reset this composer-facing mirror. Jump-to-bottom
// requests are keyed by session so a click (or an input-request snap) cannot
// scroll every mounted transcript.
export const $threadScrolledUp = atom(false)
export const $threadJumpButtonVisible = atom(false)
// Skip no-op writes so subscribers don't churn on every scroll tick.
const setter = (target: WritableAtom<boolean>) => (value: boolean) => {
if (target.get() !== value) {
target.set(value)
}
}
const setScrolledUp = setter($threadScrolledUp)
const setJumpButtonVisible = setter($threadJumpButtonVisible)
export const setThreadAtBottom = (isAtBottom: boolean) => {
setScrolledUp(!isAtBottom)
setJumpButtonVisible(!isAtBottom)
}
export const resetThreadScroll = () => setThreadAtBottom(true)
export const publishThreadAtBottom = (isAtBottom: boolean, publisher: { paneVisible: boolean }): void => {
if (!publisher.paneVisible) {
return
}
setThreadAtBottom(isAtBottom)
}
export const resetPublishedThreadScroll = (publisher: { paneVisible: boolean }): void => {
if (!publisher.paneVisible) {
return
}
resetThreadScroll()
}
// Cross-component bridge: the jump button lives by the composer, the viewport's
// `scrollToBottom` lives inside the thread. The bridge registers a handler; the
// button fires it. Mirrors the composer focus/insert emitter pattern.
const handlers = new Map<string | null, Set<() => void>>()
export const onScrollToBottomRequest = (handler: () => void, sessionId: string | null = null) => {
const scoped = handlers.get(sessionId) ?? new Set<() => void>()
scoped.add(handler)
handlers.set(sessionId, scoped)
return () => {
scoped.delete(handler)
if (scoped.size === 0) {
handlers.delete(sessionId)
}
}
}
export const requestScrollToBottom = (sessionId: string | null = null) => {
handlers.get(sessionId)?.forEach(handler => handler())
}
// Inline edit grows a sticky human bubble. Fire on pointerdown so the viewport
// escapes stick-to-bottom before focus/layout; close clears the edit flag when
// the inline composer unmounts.
const editOpenHandlers = new Set<() => void>()
const editCloseHandlers = new Set<() => void>()
export const onThreadEditOpen = (handler: () => void) => {
editOpenHandlers.add(handler)
return () => void editOpenHandlers.delete(handler)
}
export const notifyThreadEditOpen = () => editOpenHandlers.forEach(handler => handler())
export const onThreadEditClose = (handler: () => void) => {
editCloseHandlers.add(handler)
return () => void editCloseHandlers.delete(handler)
}
export const notifyThreadEditClose = () => editCloseHandlers.forEach(handler => handler())