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aiturk-hermes-ide/apps/desktop/src/app/pet-generate/pet-generate-overlay.tsx
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/**
* "Hatch a Pet" — a dedicated, Pokédex-style overlay for pet generation.
*
* Previously generation lived as a cramped nested page inside the Cmd-K command
* palette (~34rem popover). This is its own full Radix dialog with room to
* breathe: a device-framed header, its own concept prompt, a roomy draft grid
* that streams in live, and the egg-hatch + reveal flow. It's a thin view over
* the `pet-generate` store; the store owns the generate → hatch → adopt steps.
*
* This file is just the dialog shell + sizing; the flow lives in
* `PetGenerateContent`, and each screen is its own atomic component under
* `./components`.
*/
import { useStore } from '@nanostores/react'
import { useGatewayRequest } from '@/app/gateway/hooks/use-gateway-request'
import { useRouteOverlayActive } from '@/app/hooks/use-route-overlay-active'
import { Dialog, DialogContent } from '@/components/ui/dialog'
import { useI18n } from '@/i18n'
import { cn } from '@/lib/utils'
import {
$petGenDrafts,
$petGenerateOpen,
$petGenError,
$petGenStatus,
cleanupPetGenOnClose,
closePetGenerate
} from '@/store/pet-generate'
import { PetGenerateContent } from './pet-generate-content'
export function PetGenerateOverlay() {
const { t } = useI18n()
const { requestGateway } = useGatewayRequest()
const open = useStore($petGenerateOpen)
const status = useStore($petGenStatus)
const error = useStore($petGenError)
const drafts = useStore($petGenDrafts)
// Yield the screen to a full-screen route overlay (e.g. /settings while the
// user adds an image-gen key) without tearing down — the store keeps us open,
// and we reappear + re-check on return.
if (useRouteOverlayActive()) {
return null
}
const handleOpenChange = (next: boolean) => {
if (!next) {
cleanupPetGenOnClose(requestGateway)
// Never interrupt in-flight work. Generating/hatching continues in the
// background; only an unadopted finished preview is discarded on close.
closePetGenerate()
}
}
// The draft screen needs room for the 2×2 grid; the single-pet screens
// (hatch egg, reveal) shrink to the pet's frame so it isn't lost in a wide box.
// `fitContent` lets the dialog size to content; the `min-w` floors each phase.
const single = status === 'hatching' || status === 'preview' || status === 'adopting'
const copy = t.commandCenter.generatePet
// The footer banner narrates the dialog's async state: the failure reason on a
// dead-end error, else the "you can close this, we'll notify you" reassurance
// while a generate/hatch runs in the background. On step 1, show a neutral ETA.
const working = status === 'generating' || status === 'hatching'
const errored = status === 'error' && drafts.length === 0
const stepOne = status === 'idle' || status === 'ready'
const banner = errored
? error || copy.genericError
: working
? copy.backgroundHint
: stepOne
? copy.slowProviderHint
: undefined
return (
<Dialog onOpenChange={handleOpenChange} open={open}>
<DialogContent
aria-describedby={undefined}
banner={banner}
bannerTone={errored ? 'error' : 'info'}
bodyClassName="gap-4 text-center"
// Cap the width so a long banner (e.g. a provider refusal) wraps instead
// of stretching the dialog out; the min-w floors each phase.
className={cn(single ? 'min-w-[17rem] max-w-[20rem]' : 'min-w-[19rem] max-w-[22rem]')}
fitContent
>
{open && <PetGenerateContent />}
</DialogContent>
</Dialog>
)
}