feat(memory): dedicated Memory screen (moved out of System tab) (#835)
* feat(memory): dedicated Memory screen — providers, builtin files & reset (moved from System tab) * feat(memory): move self-improvement & learning activity section from System tab to Memory screen * fix(memory): remove top padding, single-line reset buttons, providers spacing * fix(memory): tighten provider card padding * fix(memory): distinct AutoStories icon for Memory tab * chore: ignore local debug apk * feat(ui): fresh icon set for drawer screens * feat(ui): custom Neurology icon for Memory tab * fix(ui): theme-driven fill for NeurologyIcon (checkColorLiterals) The custom Neurology vector used SolidColor(Color.Black), tripping the hardcoded-color guard (issue #622). The fill only contributes alpha — Icon()'s tint replaces the RGB at draw time, mirroring Material's own icon set — so the literal belongs in theme/ like every other hardcoded color: new IconDefaultFill token, scoped there by the guard's design. --------- Co-authored-by: M57 <hy4ri@users.noreply.github.com>
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@@ -455,7 +455,7 @@ private fun SetupStepRow(step: MemoryProviderSetupResult) {
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}
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}
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private fun memoryProviderStatusType(status: String): StatusBadgeType =
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fun memoryProviderStatusType(status: String): StatusBadgeType =
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when (status) {
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"ready" -> StatusBadgeType.SUCCESS
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"needs_config" -> StatusBadgeType.WARNING
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