feat(memory): dedicated Memory screen (moved out of System tab) (#835)

* feat(memory): dedicated Memory screen — providers, builtin files & reset (moved from System tab)

* feat(memory): move self-improvement & learning activity section from System tab to Memory screen

* fix(memory): remove top padding, single-line reset buttons, providers spacing

* fix(memory): tighten provider card padding

* fix(memory): distinct AutoStories icon for Memory tab

* chore: ignore local debug apk

* feat(ui): fresh icon set for drawer screens

* feat(ui): custom Neurology icon for Memory tab

* fix(ui): theme-driven fill for NeurologyIcon (checkColorLiterals)

The custom Neurology vector used SolidColor(Color.Black), tripping the
hardcoded-color guard (issue #622). The fill only contributes alpha —
Icon()'s tint replaces the RGB at draw time, mirroring Material's own
icon set — so the literal belongs in theme/ like every other hardcoded
color: new IconDefaultFill token, scoped there by the guard's design.

---------

Co-authored-by: M57 <hy4ri@users.noreply.github.com>
This commit is contained in:
M57andM57 authored and GitHub committed 2026-08-07 04:18:50 +03:00
1 parent fd5d851405
commit 7d00d7b81b
13 files changed
+764 -313

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@@ -455,7 +455,7 @@ private fun SetupStepRow(step: MemoryProviderSetupResult) {
}
}
private fun memoryProviderStatusType(status: String): StatusBadgeType =
fun memoryProviderStatusType(status: String): StatusBadgeType =
when (status) {
"ready" -> StatusBadgeType.SUCCESS
"needs_config" -> StatusBadgeType.WARNING