theme(849): unify presets behind one palette template + bespoke AMOLED status colors (#852)
* refactor(theme): unify all presets behind one palette template * docs(theme): update THEMES.md and AGENTS.md for the palette template * fix(theme): restore per-preset error slot contrast, merge StatusColors into HermesStatusColors - onErrorContainer becomes an explicit per-preset field (was derived from onError — same-color pairs in Gruvbox/Catppuccin light made error text invisible; 6 screens render this slot) - Default dark + AMOLED onError -> White (were <3:1 on their error color) - drop StatusColors + statusColorsOf mapper; PaletteColors.status is typed HermesStatusColors directly (identical field lists, pure copy ceremony) - ThemePalette getters now by lazy; schemeFor/statusFor accessors; requireNotNull on the default-theme fallback (DefaultTheme is FULL) - resolvers internal for testability * test(theme): contrast, mode-validation, and fallback contract tests - every shipped mode's onError/error + onErrorContainer/errorContainer pair meets >= 3:1 WCAG contrast (kills the error-slot regression class) - ThemeMode init validation rejects illegal palette combinations - AMOLED darkOnly contract + light-mode fallback to Default light * refactor(theme): Catppuccin — named swatches from the official palette spec Hex values verified identical (zero color drift): repeated colors (Crust, Surface0/1, Base, Text...) now live once as named swatches matching catppuccin.com; bespoke light primary container tints stay local. Mocha/Latte pair unchanged. * refactor(theme): Gruvbox — authentic bright/faded accent scheme with named swatches Redesign per gruvbox spec: bright accents on dark bg0-bg4, faded accents on light bg0-bg4 (correct contrast play for light mode). Named swatches, single Gray shared across modes. Dark error pair fixed for >= 3:1 (onErrorContainer -> DarkFg1 cream, was bright red on Bg3 = 1.87:1). * feat(theme): replace default preset with Slate — modern slate blues + teal accents The brand default (voltage purple/amber) becomes Slate: bright teal/blue accents on dark bg0-bg4, faded variants on light bg0-bg4. Named swatches, single neutral gray shared across modes. Slate is also the fallback for darkOnly/lightOnly presets (AMOLED light mode). * feat(theme): add Nord preset — Polar Night/Snow Storm surfaces, Frost/Aurora accents Nord's single accent set is reused across both modes (pastel accents stay light, so on* colors use Polar Night dark text in both modes — documented in-file). Surface ladder shares outer tiers (Nord ships 4 dark + 3 light tones for 5 tiers). Dark error pair fixed for >= 3:1 (onErrorContainer -> Nord6, was Nord11 on Nord2 = 2.0:1). Wired into ThemePreset, the settings picker, and docs; default label now reads Default (Slate). * refactor(theme): Monochrome + AMOLED — pure grayscale ramp, true-black AMOLED variant Monochrome: every swatch R=G=B, roles by lightness only (status colors included — documented trade-off: pair with icons/labels). AMOLED: dark-only true-black variant (pure #000000, OLED pixels off; #121212 baseline of Monochrome doesn't do that), containers collapse where nothing darker exists. Both ship maximum-contrast grayscale pairs (12.8:1+ on error slots). * chore(theme): drop Neon Noir, finalize docs + picker label - remove NeonNoirScheme.kt + ThemePreset.NEON_NOIR everywhere (dispatcher, picker, strings EN/KO, tests, AGENTS.md, THEMES.md) — 6 presets remain: Default, Monochrome, Gruvbox, Catppuccin, AMOLED, Nord - picker label for the default preset is now plain 'Default' - THEMES.md: preset conventions section (named swatches, bright/faded split, grayscale-status caveat, contrast test gate) + verify step runs testDebugUnitTest * fix(theme): make drawer icon colors visibly follow the active preset Selected icon now tints with the theme's primary accent (teal for Slate, orange for Gruvbox, mauve for Catppuccin, frost-blue for Nord) instead of onPrimaryContainer — the new presets' containers are all dark gray with near-white text, so the selected row looked identical across themes. Unselected icon/text colors pinned explicitly to onSurfaceVariant. * chore(ui): remove lightning emoji from the app - drawer title + About name: '⚡ Hermes' -> 'Hermes' (EN + KO) - skill markers (chat self-improvement badge, memory graph): ⚡ -> 🛠 - in-progress indicators (subagent inspection): ⚡ -> 🔄 --------- Co-authored-by: M57 <hy4ri@users.noreply.github.com>
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@@ -445,7 +445,7 @@ private fun SelfImprovementReviewCard(
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val isSkill =
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cleanText.contains("skill", ignoreCase = true) ||
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cleanText.contains("SKILL.md", ignoreCase = true)
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val icon = if (isSkill) "⚡" else "🧠"
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val icon = if (isSkill) "🛠" else "🧠"
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val title =
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if (isSkill) {
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"Self-Improvement Review • Skill Patched"
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+2
-2
@@ -187,7 +187,7 @@ private fun TodoInspectionCard(todo: TodoItem) {
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val statusSymbol =
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when {
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todo.isCompleted -> "✅"
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todo.isInProgress -> "⚡"
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todo.isInProgress -> "🔄"
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todo.isCancelled -> "❌"
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else -> "⭕"
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}
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@@ -225,7 +225,7 @@ private fun InspectionItemCard(indicator: SubagentIndicator) {
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when {
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indicator.isComplete -> "✅"
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indicator.isFailed -> "❌"
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else -> "⚡"
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else -> "🔄"
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}
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Text(text = statusSymbol, fontSize = 16.sp)
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Spacer(modifier = Modifier.width(8.dp))
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@@ -344,7 +344,7 @@ private fun SelfImprovementSection(graph: LearningGraphResponse?) {
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modifier = Modifier.padding(horizontal = 10.dp, vertical = 8.dp),
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verticalAlignment = Alignment.CenterVertically,
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) {
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val icon = if (node.kind == "skill") "⚡" else "🧠"
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val icon = if (node.kind == "skill") "🛠" else "🧠"
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Text(text = icon, fontSize = 16.sp)
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Spacer(modifier = Modifier.width(4.dp))
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Column(modifier = Modifier.weight(1f)) {
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@@ -129,7 +129,7 @@ internal fun AppearanceSection(
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ThemePreset.GRUVBOX -> stringResource(R.string.theme_preset_gruvbox)
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ThemePreset.CATPPUCCIN -> stringResource(R.string.theme_preset_catppuccin)
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ThemePreset.AMOLED -> stringResource(R.string.theme_preset_amoled)
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ThemePreset.NEON_NOIR -> stringResource(R.string.theme_preset_neon_noir)
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ThemePreset.NORD -> stringResource(R.string.theme_preset_nord)
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},
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)
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}
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@@ -173,9 +173,9 @@ internal fun AppearanceSection(
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)
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}
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ThemePreset.NEON_NOIR -> {
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ThemePreset.NORD -> {
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stringResource(
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R.string.theme_preset_neon_noir,
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R.string.theme_preset_nord,
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)
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}
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},
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