feat: Material You design system rewrite — Phases 1–4
Complete UI/UX rewrite of hermes-mobile with Material You design system. Phase 1: Color/Theme/Type/Shapes/Spacing/Motion tokens Phase 2: HermesScaffold, StateViews (skeleton/empty/error), SearchBar, StatusBadge, ToggleRow Phase 3: Bottom nav + drawer navigation with NavigationController Phase 4: All 17 screens rewritten with HermesScaffold and Material You patterns Closes PR #3.
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@@ -29,10 +29,12 @@ import androidx.compose.ui.text.font.FontWeight
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import androidx.compose.ui.unit.dp
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import androidx.lifecycle.compose.collectAsStateWithLifecycle
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import androidx.lifecycle.viewmodel.compose.viewModel
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import com.m57.hermescontrol.theme.LocalSpacing
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import com.m57.hermescontrol.ui.common.EmptyState
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import com.m57.hermescontrol.ui.common.ErrorState
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import com.m57.hermescontrol.ui.common.HermesScaffold
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import com.m57.hermescontrol.ui.common.LoadingState
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import com.m57.hermescontrol.ui.common.SearchBar
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import com.m57.hermescontrol.ui.common.listContentPadding
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import com.m57.hermescontrol.ui.common.listItemSpacing
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@@ -44,6 +46,7 @@ fun SkillsScreen(
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) {
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val state by viewModel.uiState.collectAsStateWithLifecycle()
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val context = LocalContext.current
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val spacing = LocalSpacing.current
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var query by remember { mutableStateOf("") }
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LaunchedEffect(Unit) {
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@@ -82,8 +85,8 @@ fun SkillsScreen(
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)
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state.skills.isEmpty() ->
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EmptyState(
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title = "No skills",
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subtitle = "Tap refresh to retry loading skills from Hermes.",
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title = "No skills found",
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subtitle = "Skills loaded from Hermes will appear here.",
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icon = Icons.Filled.Extension,
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)
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else ->
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@@ -92,17 +95,13 @@ fun SkillsScreen(
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contentPadding = listContentPadding,
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verticalArrangement = listItemSpacing,
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) {
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// Search field
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item {
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androidx.compose.material3.OutlinedTextField(
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value = query,
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onValueChange = { query = it },
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placeholder = { Text("Search skills…") },
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singleLine = true,
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modifier = Modifier.fillMaxWidth(),
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SearchBar(
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query = query,
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onQueryChange = { query = it },
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placeholder = "Search skills…",
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)
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}
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// Filtered list
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items(filtered) { skill ->
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Card(
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modifier = Modifier.fillMaxWidth(),
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@@ -115,7 +114,7 @@ fun SkillsScreen(
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modifier =
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Modifier
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.fillMaxWidth()
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.padding(16.dp),
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.padding(spacing.md),
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horizontalArrangement = Arrangement.SpaceBetween,
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verticalAlignment = Alignment.CenterVertically,
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) {
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