* refactor(theme): unify all presets behind one palette template
* docs(theme): update THEMES.md and AGENTS.md for the palette template
* fix(theme): restore per-preset error slot contrast, merge StatusColors into HermesStatusColors
- onErrorContainer becomes an explicit per-preset field (was derived from
onError — same-color pairs in Gruvbox/Catppuccin light made error text
invisible; 6 screens render this slot)
- Default dark + AMOLED onError -> White (were <3:1 on their error color)
- drop StatusColors + statusColorsOf mapper; PaletteColors.status is typed
HermesStatusColors directly (identical field lists, pure copy ceremony)
- ThemePalette getters now by lazy; schemeFor/statusFor accessors;
requireNotNull on the default-theme fallback (DefaultTheme is FULL)
- resolvers internal for testability
* test(theme): contrast, mode-validation, and fallback contract tests
- every shipped mode's onError/error + onErrorContainer/errorContainer
pair meets >= 3:1 WCAG contrast (kills the error-slot regression class)
- ThemeMode init validation rejects illegal palette combinations
- AMOLED darkOnly contract + light-mode fallback to Default light
* refactor(theme): Catppuccin — named swatches from the official palette spec
Hex values verified identical (zero color drift): repeated colors (Crust,
Surface0/1, Base, Text...) now live once as named swatches matching
catppuccin.com; bespoke light primary container tints stay local.
Mocha/Latte pair unchanged.
* refactor(theme): Gruvbox — authentic bright/faded accent scheme with named swatches
Redesign per gruvbox spec: bright accents on dark bg0-bg4, faded accents
on light bg0-bg4 (correct contrast play for light mode). Named swatches,
single Gray shared across modes. Dark error pair fixed for >= 3:1
(onErrorContainer -> DarkFg1 cream, was bright red on Bg3 = 1.87:1).
* feat(theme): replace default preset with Slate — modern slate blues + teal accents
The brand default (voltage purple/amber) becomes Slate: bright teal/blue
accents on dark bg0-bg4, faded variants on light bg0-bg4. Named swatches,
single neutral gray shared across modes. Slate is also the fallback for
darkOnly/lightOnly presets (AMOLED light mode).
* feat(theme): add Nord preset — Polar Night/Snow Storm surfaces, Frost/Aurora accents
Nord's single accent set is reused across both modes (pastel accents stay
light, so on* colors use Polar Night dark text in both modes — documented
in-file). Surface ladder shares outer tiers (Nord ships 4 dark + 3 light
tones for 5 tiers). Dark error pair fixed for >= 3:1 (onErrorContainer ->
Nord6, was Nord11 on Nord2 = 2.0:1). Wired into ThemePreset, the settings
picker, and docs; default label now reads Default (Slate).
* refactor(theme): Monochrome + AMOLED — pure grayscale ramp, true-black AMOLED variant
Monochrome: every swatch R=G=B, roles by lightness only (status colors
included — documented trade-off: pair with icons/labels). AMOLED: dark-only
true-black variant (pure #000000, OLED pixels off; #121212 baseline of
Monochrome doesn't do that), containers collapse where nothing darker
exists. Both ship maximum-contrast grayscale pairs (12.8:1+ on error
slots).
* chore(theme): drop Neon Noir, finalize docs + picker label
- remove NeonNoirScheme.kt + ThemePreset.NEON_NOIR everywhere (dispatcher,
picker, strings EN/KO, tests, AGENTS.md, THEMES.md) — 6 presets remain:
Default, Monochrome, Gruvbox, Catppuccin, AMOLED, Nord
- picker label for the default preset is now plain 'Default'
- THEMES.md: preset conventions section (named swatches, bright/faded
split, grayscale-status caveat, contrast test gate) + verify step runs
testDebugUnitTest
* fix(theme): make drawer icon colors visibly follow the active preset
Selected icon now tints with the theme's primary accent (teal for Slate,
orange for Gruvbox, mauve for Catppuccin, frost-blue for Nord) instead of
onPrimaryContainer — the new presets' containers are all dark gray with
near-white text, so the selected row looked identical across themes.
Unselected icon/text colors pinned explicitly to onSurfaceVariant.
* chore(ui): remove lightning emoji from the app
- drawer title + About name: '⚡ Hermes' -> 'Hermes' (EN + KO)
- skill markers (chat self-improvement badge, memory graph): ⚡ -> 🛠
- in-progress indicators (subagent inspection): ⚡ -> 🔄
---------
Co-authored-by: M57 <hy4ri@users.noreply.github.com>
* refactor(theme): split per-preset color schemes into theme/presets/
Move each ThemePreset's ColorScheme + status colors into its own file under
theme/presets/ (Default, Monochrome, Gruvbox, Catppuccin, Amoled, NeonNoir).
Theme.kt becomes a thin dispatcher via resolveColorScheme/resolveStatusColors,
making individual themes far easier to create and edit.
- AMOLED keeps a dark-only scheme (falls back to default light)
- MONOCHROME/AMOLED reuse default status colors (no bespoke semantic set)
- aligned to current Voltage Purple palette + on* status-color params
Verified: ktlint clean, compileDebugKotlin passes.
* refactor(theme): make all preset files uniform 4-token shape
Every preset file now exports XxxDarkColorScheme / XxxLightColorScheme /
XxxDarkStatusColors / XxxLightStatusColors so they share one shape and import
order. MONOCHROME + AMOLED alias the default status colors; AMOLED also gets an
explicit AmoledLightColorScheme = DefaultLightColorScheme alias.
Theme.kt dispatcher is now a pure lookup (no special-casing) for both color
scheme and status colors. No runtime behavior change — pure structural cleanup.
Verified: ktlint clean, compileDebugKotlin passes.
* docs(theme): add THEMES.md documenting the per-preset convention
Co-located in theme/ — covers layout, the uniform 4-token shape, the pure
lookup dispatcher, why DEFAULT uses design tokens (intentional, not a bug),
and a step-by-step 'add a new theme' recipe.
Verified: ktlint clean.
---------
Co-authored-by: M57 <m57@hermes-control.app>
- ChatViewModel: drop fetchAndDisplayStatus/Sessions/Stats — left behind
after slash-command dispatch rework (e7b2973c); /status /sessions /stats
now route to backend via SlashCommandDispatcher.RpcDispatch -> WS COMMAND_DISPATCH.
Zero call sites, grep-confirmed.
- AuthManager: drop KEY_SELECTED_PROFILE_ID const — selected profile id
moved to ServerStore StateFlow (getSelectedProfileId/setSelectedProfileId).
Legacy PREFS key never read.
- Theme: drop ENABLE_DYNAMIC_COLOR const — theming reads useDynamicColors
setting (Theme.kt:318), not this const. Dead since that refactor.
Verification: ktlintCheck PASS, compileDebugKotlin PASS (local SDK).
Per behavior-preserving-cleanup: grep zero refs, not exported, no
dynamic/reflection access, git blame shows original intent superseded.
* feat(#471): implement DataStore-based server configuration and self-healing
* refactor(#471): address Sourcery feedback on ANR risk and reset method splitting
* refactor(#471): implement synchronous ServerStore initialization to fully remove ANR risk
* feat(#471): show profile name, host and port on add profile, redirect to login on save, and support shortcut login buttons for existing profiles
Add a new NEON_NOIR theme preset with dark cyberpunk-pink aesthetic:
- Deep Void (#0f0b1a) background with Slay Pink (#ff6bf4) primary
- Full dark + light color schemes with proper contrast ratios
- Custom status colors matching the neon aesthetic
- UI dropdown entry and string resource
Co-authored-by: M57 <hy4ri@users.noreply.github.com>
* fix(#220): implement edit soul and set model dialogs
* fix(#211): make UI more compact and information dense
* fix(#211): make navigation drawer sidebar more compact
* feat(#252): move settings item to end of navigation drawer
* feat(#250): add bottom navigation bar display mode settings
* feat(#225): add search bar filtering to remaining screens
* fix: make bottom navigation bar display modes more compact
* fix: resolve compilation error in KanbanScreen by referencing assignedTo
* feat: add search to achievements screen and top padding for icon-only navigation bar
* fix: adjust icon-only bottom bar height and remove padding
* fix(#249): remove unused PaddingValues imports in 6 screens
---------
Co-authored-by: M57 <hy4ri@users.noreply.github.com>
Complete UI/UX rewrite of hermes-mobile with Material You design system.
Phase 1: Color/Theme/Type/Shapes/Spacing/Motion tokens
Phase 2: HermesScaffold, StateViews (skeleton/empty/error), SearchBar, StatusBadge, ToggleRow
Phase 3: Bottom nav + drawer navigation with NavigationController
Phase 4: All 17 screens rewritten with HermesScaffold and Material You patterns
Closes PR #3.
* feat(ui): modern theme, sectioned drawer, shared components (v1)
Foundation for the modern redesign — fixes the biggest UX problems
(that vague "better ui ux" ticket) without rewriting all 20 screens
at once. This puts the infrastructure in place and modernizes the
highest-traffic screens.
Theme (
- Disable Material You dynamic color by default — brand identity
(Voltage Purple) wins. Can opt back in via HermesControlTheme.
- 3-step elevation ladder (surface / surfaceVariant / surfaceHigh)
with subtle blue tint so dark mode stops reading as flat black.
- Full Material 3 type hierarchy — every style explicitly tuned,
tighter letter spacing, comfortable line heights.
- New Shapes.kt (xs→xl rounded corner tokens) and Spacing.kt
(xs/sm/md/lg/xl/xxl spacing tokens) — no more ad-hoc dp values.
Navigation (
- Sectioned drawer: 17 items were dumped at one indent level with
duplicate icons (Channels & Chat both used the Chat icon!). Now
grouped into 4 logical sections — Converse / Automate / Configure
/ Inspect — with section headers and sane per-item icons.
- Settings added to the drawer (was previously hidden behind
ChatScreen's gear icon — bad IA).
- gesturesEnabled check collapsed from an 18-term OR chain into a
single set-membership test.
Common components (
- HermesScaffold: shared drawer-aware Scaffold + TopAppBar with
slots for refresh / actions. Removes the per-screen duplication
seen in SkillsScreen, CronJobsScreen, ChannelsScreen, etc.
- StateViews: LoadingState / ErrorState / EmptyState / list content
padding tokens — every list screen now renders loading/error/
empty identically instead of ad-hoc per screen.
Modernized screens:
- ConnectScreen: hero brand badge (was a lone "⚡" glyph), pairing
as the primary path, manual token/host/port collapsed behind a
toggle (was always-visible clutter), Card-in-Card nesting removed.
- SkillsScreen: now uses HermesScaffold + EmptyState + ErrorState +
LoadingState. Adds a search field, leading icon per row, and a
category sublabel.
Follow-up commits will migrate the remaining ~15 list screens onto
HermesScaffold; this commit stops at the foundation + the two screens
that see the most daily use.
Verified: ktlint clean across the entire tree.
Co-Authored-By: Ronia <ronia@m57>
* fix(imports): add missing safeDrawingPadding + dp imports
CI caught three compile errors that ktlint doesn't flag (unresolved
references are not lint errors, they're compile errors):
- Navigation.kt:239 — Modifier.safeDrawingPadding() import was
dropped when the file was rewritten for the sectioned drawer.
- SkillsScreen.kt:117 — `16.dp` and `12.dp` references had no
`androidx.compose.ui.unit.dp` import after the file was rewritten
onto HermesScaffold.
No code changes — pure import fixes.
Co-Authored-By: Ronia <ronia@m57>
* ci: split monolithic job into 4 parallel jobs + summary
Before — one job ran ktlint → lint → test → build sequentially. If
ktlint failed you waited ~30s to find out, and the test/build stages
never even started (no useful artifacts uploaded on partial failure).
After — 4 jobs run in parallel on every push and PR:
1. ktlint (fast feedback, ~30s)
2. android-lint (parallel, includes compileDebugKotlin)
3. unit-tests (parallel, JUnit 5 + mockk)
4. build (gated by 1+2+3, only runs if all pass)
Plus a 5th `ci-summary` job that aggregates results so branch
protection only needs a single status check configured.
Other improvements:
- concurrency cancel-in-progress — new commits on the same ref
cancel the stale run instead of piling up.
- timeout-minutes on every job — no more hung runners burning minutes
on a stuck Gradle daemon.
- workflow_dispatch — can trigger manually from the Actions tab.
- Per-job artifact uploads with `if: always()` — reports upload even
when the job fails, so you can download test/lint reports to debug.
- Removed the monolithic "verification-reports" artifact that tried
to upload three unrelated paths and failed silently with "No files
were found" when an early step bailed.
Co-Authored-By: Ronia <ronia@m57>
* ci: silence ktlint artifact-not-found annotation
Adds `if-no-files-found: ignore` to the ktlint artifact upload step
because ktlint 1.2.1 does not produce HTML reports on success — only
on failure. The previous config `if-no-files-found: warn` (default)
emitted a noisy annotation on every green run.
Co-Authored-By: Ronia <ronia@m57>
---------
Co-authored-by: M57 <hy4ri@users.noreply.github.com>
Co-authored-by: Ronia <ronia@m57>