* fix(#220): implement edit soul and set model dialogs
* fix(#211): make UI more compact and information dense
* fix(#211): make navigation drawer sidebar more compact
* feat(#252): move settings item to end of navigation drawer
* feat(#250): add bottom navigation bar display mode settings
* feat(#225): add search bar filtering to remaining screens
* fix: make bottom navigation bar display modes more compact
* fix: resolve compilation error in KanbanScreen by referencing assignedTo
* feat: add search to achievements screen and top padding for icon-only navigation bar
* fix: adjust icon-only bottom bar height and remove padding
* fix(#249): remove unused PaddingValues imports in 6 screens
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Co-authored-by: M57 <hy4ri@users.noreply.github.com>
- HermesScaffold: added isRefreshing param, wraps content in PullToRefreshBox when onRefresh is set
- All 16 data screens: pass isRefreshing = state.isLoading
- Initial loading only shows full-screen LoadingState when data is empty (no spinner over existing content)
- AchievementsScreen already had the correct pattern, just needed isRefreshing param
Co-authored-by: M57 <hy4ri@users.noreply.github.com>
- HermesScaffold: title now @Composable () -> Unit (M3-idiomatic)
- HermesScaffold: added modifier and snackbarHost parameters
- Updated all 18 callers from title="X" to title={Text("X")}
- ChatScreen: converted from raw Scaffold to HermesScaffold
- Removed unused Menu icon import (ktlint fix)
Complete UI/UX rewrite of hermes-mobile with Material You design system.
Phase 1: Color/Theme/Type/Shapes/Spacing/Motion tokens
Phase 2: HermesScaffold, StateViews (skeleton/empty/error), SearchBar, StatusBadge, ToggleRow
Phase 3: Bottom nav + drawer navigation with NavigationController
Phase 4: All 17 screens rewritten with HermesScaffold and Material You patterns
Closes PR #3.