Files
aiturk-mobil/app/src/main/java/com/m57/hermescontrol/NavigationController.kt
T

85 lines
2.8 KiB
Kotlin

package com.m57.hermescontrol
import androidx.compose.runtime.getValue
import androidx.compose.runtime.mutableStateOf
import androidx.compose.runtime.setValue
import androidx.navigation3.runtime.NavBackStack
import androidx.navigation3.runtime.NavKey
/**
* Central navigation controller with deduplication guard.
*
* Top-level primary screens (drawer items) clear the back stack and become the new
* root — this matches navigation drawer patterns where switching top-level sections
* resets the stack.
*
* B7 (Jun 18 2026): Never call `backStack.add()` directly from UI callbacks.
* Always route through [navigateTo] to prevent stacking duplicate screen
* entries that compete for touch events.
*/
object NavigationController {
var backStack: NavBackStack<NavKey>? = null
var pendingSessionId: String? by mutableStateOf(null)
private set
// Top-level primary screens (Chat, Skills, Cron, System, Settings)
private val primaryScreens: MutableSet<NavKey> =
mutableSetOf(
ChatScreen,
SkillsScreen,
CronJobsScreen,
SystemScreen,
SettingsScreen,
)
/** Returns whether the given key is a primary top-level screen. */
fun isPrimaryScreen(key: NavKey): Boolean = key in primaryScreens
fun navigateTo(key: NavKey) {
val stack = backStack ?: return
if (stack.lastOrNull() == key) return
if (isPrimaryScreen(key)) {
stack.clear()
}
// Drawer dismissal is handled by DrawerGestureController (issue #619):
// when a non-gesture sub-page composes, its HermesScaffold reconciles
// drawerGesturesEnabled=false and the controller closes the drawer
// itself via SideEffect. No synchronous closeDrawer callback here.
stack.add(key)
}
fun openChatSession(sessionId: String) {
if (sessionId.isBlank()) return
pendingSessionId = sessionId
navigateTo(ChatScreen)
}
fun consumePendingSessionId(): String? = pendingSessionId.also { pendingSessionId = null }
/** Clear the stack and navigate to the given screen atomically. */
fun resetTo(screen: NavKey) {
val stack = backStack ?: return
stack.clear()
stack.add(screen)
}
/**
* Navigate back one step, or fall back to [fallback] when the stack has only one item.
* Never leaves the stack empty.
*/
fun goBack(fallback: NavKey = ChatScreen) {
val stack = backStack ?: return
if (stack.lastOrNull() == ChatScreen) {
resetTo(HistoryScreen)
return
}
if (stack.size > 1) {
stack.removeLastOrNull()
} else if (stack.size == 1) {
stack.clear()
stack.add(fallback)
}
}
}