fix(chat): keep Send primary while streaming, Stop in the flat slot (#1412)

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m57 authored and GitHub committed 2026-09-30 14:33:08 +03:00
1 parent 3fb99f86ac
commit c5bd457da3
2 files changed
+42 -15

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@@ -50,8 +50,8 @@ class ComposerReadinessTest {
compose.runOnIdle { assertEquals(0, sends) }
compose.runOnIdle { ready.value = true }
compose.onNodeWithTag("chat_session_preparing").assertDoesNotExist()
// Ready + typing = an interruptible generation: Stop replaces the
// action glyph while queue-send stays available in the flat slot.
// Ready + typing = an interruptible generation: Send keeps the primary
// action slot and Stop moves to the flat slot beside it.
compose.onNodeWithTag("stop_button").assertExists()
compose.onNodeWithTag("send_button").assertIsEnabled().performClick()
compose.runOnIdle { assertEquals(1, sends) }
@@ -60,4 +60,28 @@ class ComposerReadinessTest {
compose.onNodeWithTag("send_button").assertIsNotEnabled()
compose.onNodeWithTag("chat_input").assertTextEquals("held draft")
}
@Test
fun emptyDraftWhileStreamingMakesStopThePrimaryAction() {
compose.setContent {
var input by remember { mutableStateOf(TextFieldValue("")) }
ChatInputBar(
inputFieldValue = input,
onInputChange = { input = it },
onSend = {},
onMicTap = {},
isListening = false,
isAgentTyping = true,
canInterrupt = true,
isConnected = true,
commandCatalog = CommandCatalog(),
isSessionReady = true,
)
}
compose.onNodeWithTag("stop_button").assertExists()
compose.onNodeWithTag("send_button").assertDoesNotExist()
compose.onNodeWithTag("chat_input").performTextInput("next")
compose.onNodeWithTag("send_button").assertExists()
compose.onNodeWithTag("stop_button").assertExists()
}
}
@@ -501,11 +501,12 @@ fun ComposerToolbar(
}
}
// Flat slot — mic while idle; while a generation can be interrupted it
// keeps queue-send available (the action button carries Stop). During
// session preparation the mic stays here and the action button is a
// disabled send: Stop must not appear when there is nothing to
// interrupt (review, PR #1250).
// Flat slot — mic while idle. While a generation can be interrupted and a
// draft exists, Stop moves here so the rightmost action button stays
// Send (desktop parity: a payload keeps Send primary mid-turn; an empty
// draft makes Stop primary). During session preparation the mic stays
// here and the action button is a disabled send: Stop must not appear
// when there is nothing to interrupt (review, PR #1250).
AnimatedVisibility(
visible = showSend,
enter = fadeIn() + scaleIn(initialScale = 0.8f),
@@ -513,17 +514,16 @@ fun ComposerToolbar(
) {
if (canInterrupt) {
FilledIconButton(
onClick = onSend,
enabled = canSend,
onClick = onStopGeneration,
colors = flatIconButtonColors(palette),
modifier =
Modifier
.size(ControlSize)
.testTag("send_button"),
.testTag("stop_button"),
) {
Icon(
imageVector = Icons.AutoMirrored.Filled.Send,
contentDescription = stringResource(R.string.chat_send_desc),
imageVector = Icons.Default.Stop,
contentDescription = stringResource(R.string.chat_voice_stop_generating),
)
}
} else {
@@ -560,6 +560,9 @@ fun ComposerToolbar(
// While a recording is locked this button finishes the voice note, so
// it must stay enabled even when the draft alone would not send
// (review, PR #1280).
// Stop owns the action button only when there is no draft to send;
// with a draft it lives in the flat slot above.
val actionStops = canInterrupt && !showSend
val actionEnabled =
if (isVoiceNoteLocked) {
true
@@ -588,7 +591,7 @@ fun ComposerToolbar(
// (review, PR #1280).
isVoiceNoteLocked -> onMicTap()
canInterrupt -> onStopGeneration()
actionStops -> onStopGeneration()
showSend -> onSend()
@@ -598,7 +601,7 @@ fun ComposerToolbar(
).testTag(
when {
isVoiceNoteLocked -> "voice_note_send_button"
canInterrupt -> "stop_button"
actionStops -> "stop_button"
showSend -> "send_button"
isListening -> "mic_stop_button"
else -> "mic_button"
@@ -610,7 +613,7 @@ fun ComposerToolbar(
targetState =
when {
isVoiceNoteLocked -> ActionGlyph.SEND
canInterrupt -> ActionGlyph.STOP
actionStops -> ActionGlyph.STOP
showSend -> ActionGlyph.SEND
isListening -> ActionGlyph.STOP
else -> ActionGlyph.VOICE